![]() Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library. ![]() It includes a new daemon that allows for the creation of the fluid effect typically seen at Hi-speed macro photography. Fast and easy to use, it is compatible with ALL major 3D platforms. Now you can achieve high-end simulations with an even easier workflow. RealFlow is an industry-standard, out-of-the-box fluid simulation software for Windows PC. Use a RealFlow WetMap Shader on any Cinema 4D geometry. RealFlow Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Use Cinema 4D materials and textures for emitting fluid particles.Ĭreate and customize crown splashes easily.Ĭonvert RF to thinking particles, use particle instances and tracer objects.ĮASILY CONFIGURABLE REALFLOW WETMAPS IN C4D Use RealFlow nodes and Cinema 4D colliders together.Ĭreate splines in Cinema 4D and use them as fluid paths in RealFlow. ![]() New parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision. The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.įilter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters. Pricing and system requirements RealFlow Cinema 4D 3.0 is available for Cinema 4D R15+ on 64-bit Windows 7+ and Mac OS X 10.9+. There are also a number of improvements to simulation caching, listed in the online release notes. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter. It works with both particles and meshed geometry. Give your particle instances a more natural look thanks to their variation on position, rotation and scale.Īlembic is now the only output format for RealFlow | Cinema 4D. Excellent for fine tuning your mesh until you are happy with its look.ĬHILD OBJECTS FLUID’S RANDOM TRANSFORMATIONS Only mesh your fluids without resimulating everything again. No matter if it is for collisions or emissions.Īvoid the emission of particles inside objects colliding with the fluid.ĭecide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction. Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. Launch Cache process from any toolbar or customize RealFlow node output filenames.
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